Remote

Technical Animator Consultant

UNT9 is seeking an experience & talented Technical animator to work remotely and support our studio on an ambitious VR project. You will collaborate with the rest of the team and key stakeholders, to deliver the product’s vision. You will work alongside the Lead Animator and Technical Lead to set out guidelines for the expected quality, pipeline & processes to implement performance captured character animation data within the Unity Engine. You are comfortable in taking on both creative and technical challenges and excellent at problem solving and communication skills under time constraints. You will have a good understanding of best practices in development through all phases of interactive production. A solid understanding of the Unity Engine pipeline is a requirement. Your knowledge and understanding of animation and development will enable you to offer advice and make recommendations to the team.

 

Skills required:

Thorough knowledge of end to end character animation workflow / pipelines

Experience working with high-fidelity motion capture strongly advantageous

Experience of Unity character setup and support

Working knowledge of Maya for character rigging, texturing and shader

Working knowledge of Motion Capture Processes and retargeting of data

Working knowledge of Autodesk Motionbuilder

 

Responsibilities:

Supporting quality standards and ensuring content is meeting technical requirements

Supporting the Lead Animator and Technical Lead in tasks and duties.

Advising implementation process from MotionBuilder to Unity

Providing technical support on the animation tools to the team

Advising on QA process for FBX characters and animation data deliverables in Unity

Testing animation deliverables in conjunction with animators, programmers and other team members as required

 

Communicative written and spoken English is a must.

Contact: Please send your CV and portfolio to alexandre.modolo@nuccobrain.com