INNI
INNI is a persuasive account of one of the most celebrated and influential rock bands of recent years.
The critically acclaimed documentary on Sigur Ros, was filmed during a 2008 performance at the Alexandra Palace in London using high-definition video, later transferred to 16-millimeter film, Interweaving archive material from the band’s first ten years with the sometimes gossamer light, sometimes punishingly intense, concert footage, it looks and feels like something recovered from the past.
INNI opened at the Venice Festival (Venice Days). It was the opening film at RIFF and has been screened at CPH:DOX, VIFF and the festivals of Helsinki, Rio, Istanbul, Taipei, Hawaii, Oslo and Dubai.
The Film | Read New York Times article |more from this director
Director: Vincent Morisset Director of Photography: Rob Hardy Editor: Nick Fenton, Stephane Lafleur Sound Design: Birgir Jon Animation: Raoul Paulet, Oliver Groulx Design: Caroline Robert Post Production: AATOAA, Post-Moderne Producer: John Best, Dean O’Connor Live shoot production: Warp Films
Marco Scabia, founding partner and technical director of unit9 Italy is passionate about the development of 3D games, especially in Flash. After Adobe tapped in to this passion when they approached Marco to create the documentation and tutorials for their highly awaited Stage3D technology, Marco now launched his new project iFlah3D with iFlash3D librarian. The launch material consisted of a series of training videos about Flash 3D, and culminates in the release of his new product on December 12th. You want to create 3D game worlds and more? This project will show you how.
How Stage3D works | iFlash 3D Librarian
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iPad owners now have the chance to learn the magic of Domino’s pizza creation and play a game as a real life Domino’s Pizza hero, presented by unit9 director Fredrick Aven and CP+B. The visual look of the game is highly realistic and the experience with the dough, sauce, cheese and toppings strikingly close to real life. Users can make a pizza onscreen and then hit the “Make An Order” tab to order their creation. Make Pizzas. Become Legendary.
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A barrel has been stolen from the Jameson distillery by one of your Facebook friends. It’s your duty to determine who the thief is. Connect with Facebook and play a mystery game in the virtual streets of Dublin, unit9 director Martin Percy, teaming with San Francisco based agency Evolution Bureau (EVB) presents an excitingly realistic web experience for Jameson® Irish Whiskey.
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Harrods approached Anrick Bregman to create the online component to ‘A Crystal Christmas inspired by Swarovski’, the 2011 Christmas window display for the world’s most iconic department store. Anrick brings to the web a magical and interactive version of the Swarovski Christmas story – a web experience, which enhances Harrods’ real-life displays and playfully invites you to become part of it.
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To make the win/no win situation of McDonald’s yearly running Monopoly Original Race more fun, unit9 director Fredrick Aven was asked to create a youtube channel takeover. The race takes place on a gigantic version of the Monopoly board in a flash based branded youtube channel. In addition to the youtube channel takeover, unit9 designed a trailer and an interactive MSN banner to direct users to the game.
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Sleeping Sickness
The interactive music video “Sleeping Sickness”, by Canadian group City and Colour, provides an intriguing perspective on the topic of space. By expounding on the still new interactive music video concept , director Vincent Morisset gives the viewer the freedom to re-shape spacial boundaries. This forces new questions: Does seeing the “greater” narrative impact individual ones? Shift the meaning? What do we choose to see? Choose to ignore?
While the visual narrative is both creative and vast, it does not, or should not, minimise the centrality of the song itself. Coming from a seemingly isolated space, Dallas Green tells the story of a “breaking down” moment.
Sleeping Sickness | more from this director
Music: City and Colour feat. Gordon Downie – Sleeping Sickness Director: Vincent Morisset Producer: Richard Cureton Director of Photography Samy Inayeh Post Production: Olivier Groulx Programming:Mathieu Campagna
Honda Civic 2012 – Follow Happy: Making Of
Follow the unit9 team around director Dawid Marcinkowski through the production process and get an idea how ‘Follow Happy’ came together.
The project is part of the Honda Civic 2012 campaign and lives in the Honda Civic YouTube channel as a flash gadget.
Make the dog happier by blowing into your microphone to increase the speed of the car and discover why he inspired Honda to keep the seats in the new Civic.
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Client: Wieden + Kennedy London Brand: Honda Civic
Interactive Director: Dawid Marcinkowski Interactive Producer: Richard Rowe Lead Developer: Pawel Klimkowski Technical Director: Gilles Boisselet Design Lead: Josh Smith Music: Sam Sutton Sound Design: Filip Marcinkowski Live Action Director: Martin Sterling Director of Photography: Carl Burke Live Action Producer: Michelle Craig Live action Production: Holster Making Of Music: Modular Production Company: unit9
BLA BLA
An interactive tale, directed by Vincent Morisset. In this animated film meets picture book, you participate in the story. The project in itself explores the grammar of a new medium, using xerography, drawing on paper, ActionScript-generated animations, puppet stop-motion combined with real-time 3D mapping.
The six chapters in the story depict different aspects of human communication, such as learning a language, making small talk, expressing emotions. As part of the creative process for BLA BLA, Morisset extensively researched interactive narrative to define a new grammar of non-linear editing. BLA BLA thus offers a new vision of communication in the wider sense, of how our natural behaviours and interactions with others play out in the world.
BLA BLA won the Innovation prize at the New Film Festival of Montreal in fall 2011.
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Director: Vincent Morisset Design: Caroline Robert Sound Design: Philippe Lambert Developer: Édouard Lanctôt-Benoît Development: AATOAA Production: The National Film Board of Canada
Domino’s Pizza Hero – iPad app
iPad owners now have the chance to learn the magic of pizza creation and play a game as a real life Domino’s Pizza hero, presented by unit9 director Fredrick Aven and CP+B. The visual look of the game is highly realistic and the experience with the dough, sauce, cheese and toppings strikingly close to real life. Users can make a pizza onscreen and then hit the “Make An Order” tab to order their creation.
The gameplay of the pizza-making simulates daily work life at Domino’s. Starting at the “Pizza Prep School”, the player learns everything needed to make a pizza – just like taking part in the real program at Domino’s Pizza. Additional exciting mini games, from pizza cutting to bubble popping, encourage you to improve your pizza making skills and become legendary. Compete against other players on the leaderboard and share your scores on Facebook and Twitter.
Download the free Ipad app | Read the Mashable article | more from this director
Agency: Crispin Porter & Bogusky Brand: Domino’s Pizza Director: Fredrick Avén Interactive Producer: Carmela Di Prinzio Project Manager: Suyin Looui Technical Lead: Dimitris Doukas Lead Developer – Unity: Dave Rzepa Design: Helpful Strangers Design Lead: Anders Andersson Designer: Elena Lombardi 3D: Sophie Langohr, Felipe Hansen, Jarrod Castaing Sound Design: Steve Nolan Production Company: unit9
Mercedes – Escape the Map
AMV BBDO approached unit9 director Rob Corradi to help bring to life their interactive experience “Escape the Map”. A surreal POV journey into a world inspired by Google Street View, directed for TV by RSA director Carl Erik Rinsch and brought to life by Digital Domain.
Users interact over 4 minutes to help free “Marie” a fictional character trapped in Streetview in order to win a C-Class Coupe. When you leave the experience, Marie calls you up. Try it.
The interactions transform the narrative into a new, exciting and seamless experience. A great example of industry maturity, with best of breed companies playing to their strengths to create an amazing result.
The campaign was supported by a TV, print, outdoor, cover wrap in Metro newspaper, YouTube and social media. Marie has her own Twitter stream at @girlinmap, and #escapethemap.
visit the website
Client: AMV BBDO Brand: Mercedes Interactive Director: Rob Corradi Interactive Producer: Alessandro Pula Technical Lead: Silvio Paganini Technical Director: Yates Buckley Design Lead: Josh Smith Music: 11:59 Sound Design: Tom Joyce and Anthony Moore, Factory Tropo Production: IVS Live Action Production: RSA Post Production: Digital Domain Production Company: unit9
Where lies the origin of inspiration? Join us at FITC Tokyo where unit9 director Roxik will be ‘Talking with a designer’s brain’.
We are..
Attracted to the mystery of the deep sea,
And the wonder of the space,
And comforted by the secret of mole,
Spending nights with love delusion.
Where lies the origin of inspiration?
Leaving technology, logic and all behind,
Feel what we share in our mind.
Tokyo, December 4th, 10:40 PM – 11:40 PM. event details
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Jameson1780 – Walkthrough
According to the legend, a barrel has been stolen from the Jameson distillery by one of your Facebook friends. It’s your duty to determine who the thief is and return the barrel to its rightful place. Connect with Facebook and play a mystery game in the virtual streets of Dublin.
unit9 director Martin Percy, teaming with San Francisco based agency Evolution Bureau (EVB) presents an excitingly realistic web experience for Jameson® Irish Whiskey. The web experience lets the user explore Dublin in 1780, very much as John Jameson, (the founder of Jameson Irish Whiskey), would have seen it.
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Agency: EVB Brand: Jameson Director: Martin Percy Interactive Producer: Olivia Young, Fred Chak Technical Director: Yates Buckley Technical Lead: Marco Scabia Art Direction & Design: Jarrod Castaing Sound Design: Steve Nolan Live Action Executive Producer: Michelle Craig Live Action Producer: Louis Figgis Director of Photography: Carl Burke Live Action Production: Holster Studios Production Company: unit9
McDonald’s Monopoly Original Race
The McDonald’s Monopoly Original Race promotion is run every year, involving an on-pack promotion, which gives customers vouchers showing a promo code with products they buy from McDonalds. With this code, the customer goes online and enters the game designed this year by unit9, to be in eith a chance to win 10,000 Euro every day.
To make the win/no win situation more fun and engage users, unit9 director Fredrick Aven was asked to create a youtube channel takeover. The race takes place on a gigantic version of the Monopoly board in a flash based branded youtube channel. Using facebook connect, the users profile picture is embedded in one of the runners. In addition to the youtube channel takeover, unit9 also designed a trailer and an interactive MSN banner to direct users to the game.
Youtube | more from this director
Agency: DDB Paris Brand: McDonald’s Director: Fredrick Avén Interactive Producer: Roxanne Nazrudeen Project Manager: Eleanor Bourdillon-Miller Technical Lead: Bruno Ribeiro Animation: Sam Cundall, Maki Yoshikura Design: Helpful Strangers 3D: Kettle Studio Production Company: unit9
Take Happy the dog out for a spin and find out why he inspired Honda Engineers to keep the Magic Seats in the Civic 2012. An interactive experience directed by Dawid Marcinkowski for Wieden + Kennedy London.
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